AI Insights · Timothy · October 2022
Top 5 Hybridcasual Games on iOS in Sweden Q3 2022
Discover the standout performance of the top 5 hybridcasual games on iOS in Sweden during Q3 2022, with key insights on downloads, revenue, and active users.
Throughout the third quarter of 2022, the top 5 hybridcasual games on iOS in Sweden showcased diverse trends in downloads, revenue, and active users. Here’s a closer look at their performance:
Stumble Guys from Scopely, Inc. experienced a significant increase in weekly revenue, starting at approximately $1.7K at the end of June and peaking at $24.5K by the end of September. Weekly downloads also saw a rising trend, beginning at around 6.8K and reaching a high of 30.4K in early September. The game's weekly active users grew consistently, starting from 22K in late June and climbing to 135.5K by the end of the quarter.
Survivor!.io by HABBY saw a steady increase in weekly revenue, beginning at $4.2K in early August and peaking at $11K in mid-September. Weekly downloads, however, showed a downward trend, starting at 15.9K in early August and decreasing to 5.2K by the end of September. The game's weekly active users fluctuated, starting at 9.8K in early August and stabilizing around 20.2K by the end of the quarter.
Like a Pizza from MondayOFF had modest weekly revenue figures, peaking at $116 in late July before declining to near-zero levels by September. Weekly downloads followed a downward trend, starting at 4.7K in late June and dropping to 317 by the end of September. The game's weekly active users peaked at 14.1K in mid-July and gradually declined to 6.4K by the end of the quarter.
Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. maintained relatively stable weekly revenue, starting at $789 in late June and ending at $454 by the end of September. Weekly downloads showed slight fluctuations but remained around 2K to 3K throughout the quarter. Weekly active users were consistent, hovering around the 26K to 29K mark throughout the period.
Mob Control by Voodoo saw its weekly revenue peak at $438 in late July before gradually declining to $94 by the end of September. Weekly downloads started strong at 3.4K in early July but declined to 345 by the end of September. The game's weekly active users peaked at 8.3K in mid-July and saw a decline to 3K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.